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Seventeen years after the original cult classic, Amanita Design has officially announced Machinarium 2, featuring a new dual-protagonist system and the return of iconic composer Floex.
Seventeen years after the world fell in love with a wordless tale of robots in a crumbling city, Amanita Design has finally answered the call. Machinarium 2 is officially in development. While the studio has crafted several unique experiences in the interim, the return to their most iconic title marks a significant moment for indie gaming. As CEO Jakub Dvorský candidly noted, the decision to revisit the series comes down to a simple, albeit dark realization: the team isn’t getting younger, and the world feels increasingly fragile.
The sequel picks up immediately following the events of the first game. After escaping the original city, our protagonists, Josef and Berta, find themselves crashing into a hidden valley. This new setting features two distinct robot tribes, each residing in the Elektrona monastery and the industrial city of Oilton. Both civilizations are struggling with a dwindling energy crisis, setting the stage for a narrative that feels as poignant as the original.
While the classic point-and-click puzzle DNA remains intact, the sequel introduces a major mechanical shift. Players will no longer be limited to controlling a single robot. In Machinarium 2, both Josef and Berta are playable and can be swapped at will. This new dynamic is designed to create more complex puzzles that require cooperation between the two characters.
When I composed the first Machinarium soundtrack years ago, I never anticipated such a huge response. I was simply trying to have fun and enjoy the process, says composer Tomáš Dvořák.
For fans who have waited nearly two decades, the announcement of Machinarium 2 is both a surprise and a relief. Amanita Design has remained one of the most consistent indie studios, releasing titles like Botanicula and Creaks, but never hinting at a return to their most famous robot couple. The shift back to their roots suggests a desire to complete the vision they started in 2009. By focusing on the bond between Josef and Berta, the developers are doubling down on the emotional core that made the original game a masterpiece of wordless storytelling.
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