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Diablo creator David Brevik opens up about his gaming habits, his legendary industry roots, and why he adores a masterpiece despite its shockingly bad ending.
When David Brevik speaks, the gaming world listens. As the visionary co-creator of the legendary Diablo, Brevik fundamentally altered the landscape of action role-playing games, transforming dungeon-crawling into a global phenomenon. Recently, in a revealing deep-dive into his personal Steam library, the industry luminary shared rare insights into the titles that shaped his career, his current gaming habits, and a rather shocking confession about a critically acclaimed masterpiece featuring the absolute worst ending he has ever experienced.
For someone whose roots trace back to the Apple II era—cutting his teeth on foundational classics like Lode Runner, The Oregon Trail, and the monumental dungeon crawler Wizardry—Brevik appreciates the sheer weight of game design history. His journey from writing code in college to co-founding Condor (later Blizzard North) is the stuff of interactive entertainment legend. Yet, despite having a hand in crafting some of the most influential ARPG experiences in history, Brevik remains an avid gamer at heart, currently finding himself ironically obsessed with revisiting his own past work, the shuttered superhero MMO Marvel Heroes.
It takes a truly special kind of game to maintain a player’s devotion despite delivering a deeply disappointing narrative payoff. While Brevik kept the specifics of his most-hated finale under wraps during his recent tour through his digital archives, his paradoxical praise highlights a timeless truth in game development: execution, mechanics, and moment-to-moment engagement can sometimes transcend a botched conclusion. After all, creators like Brevik know better than anyone that building a cohesive digital universe is an astronomical feat of engineering and artistic vision, where even the most brilliant minds can occasionally stumble at the finish line.
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