Why UFO 50 is the Defining Game of the Last Two Decades According to Tonda Ros

Blue Prince developer Tonda Ros shares his deep fascination with UFO 50, clocking nearly 700 hours of playtime and hailing it as a modern masterpiece.

When a developer behind a hit title like Blue Prince spends nearly 700 hours in a single game, the gaming community takes notice. Tonda Ros, the visionary creator behind the 2025 puzzle sensation, recently opened up about his personal gaming habits, naming UFO 50 as his absolute favorite release of the last two decades. For those tracking the evolution of indie gems, this endorsement carries significant weight.

The Infinite Appeal of UFO 50

For Ros, the attraction to UFO 50 goes beyond simple nostalgia. The game, which functions as a collection of 50 distinct titles created by a fictional 80s developer, offers an unparalleled depth that keeps players hooked for hundreds of hours. In a landscape dominated by massive, open-world service games, UFO 50 stands out by providing 50 self-contained, high-quality experiences that collectively form something much greater than the sum of their parts.

Refining the Developer’s Perspective

Ros, who spent nearly a decade crafting his own masterpiece Blue Prince, views games through the lens of a visual artist and cinematographer. His appreciation for UFO 50 stems from:

  • Design Cohesion: Despite having 50 different games, the collection maintains a distinct, unified aesthetic.
  • Creative Innovation: Each sub-game explores different mechanics, offering endless variety.
  • Accessibility: The intuitive nature of the titles makes them easy to pick up but difficult to master.

I think it’s easily my favourite game of the last 20 years.

What’s Next for the Blue Prince Creator?

After the successful launch of Blue Prince, Tonda Ros is taking time to enjoy the work of others while contemplating his next steps. Beyond his obsession with UFO 50, he has been exploring titles like Cairn, the rock-climbing simulator from The Game Bakers. Ros notes that he prefers games with intuitive control schemes where the mechanics feel like a natural extension of the player’s intent.

As Ros pivots toward smaller, logistically manageable projects, his endorsement of UFO 50 serves as a reminder that the best gaming experiences are often those that respect the player’s time while offering deep, mechanical satisfaction.


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