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Despite recent controversies involving AI allegations and aggressive leadership statements, Saber Interactive CCO Tim Willits insists the studio's communication strategy will remain unchanged.
Saber Interactive is doubling down on its current approach, confirming that the Saber Interactive comms strategy will remain unchanged despite a wave of recent public controversies. During a candid interview at Gamescom, Chief Creative Officer Tim Willits addressed the tension surrounding the studio, suggesting that the team will continue to let their games do the talking rather than altering their public-facing rhetoric.
When asked if the studio would refine its communication methods following recent public relations headaches, Willits remained resolute. Having navigated the industry for decades, he views the current friction as typical industry noise. Willits acknowledged the studio’s tendency to be blunt, admitting, “sometimes we say what we mean too much,” but emphasized that these dust-ups are fleeting compared to the long-term impact of their titles.
The studio has recently found itself in hot water, most notably due to a dispute involving former writer Stella Sacco, who alleged she was replaced by AI during the development of Rideshare Simulator. While CEO Matt Karch’s subsequent statements—which were widely criticized for being pro-AI and personally confrontational—stoked the flames, the leadership remains confident in their product-first philosophy.
Willits cited previous instances of controversy to justify their current path:
Despite the storm of unforced errors surrounding its development, Rideshare Simulator remains the central focus for Saber. Willits is encouraging gamers to play the title themselves to decide if it meets their standards. The strategy is clear: focus on the output, ignore the noise, and trust that the core gaming community prioritizes gameplay quality over corporate communication style.
“We are going to stick to making the best games we can. Try to show them, give people an opportunity to play them, and have players make their own decisions.” – Tim Willits, CCO of Saber Interactive.
Whether this “let the games speak for themselves” approach will be enough to quell ongoing concerns regarding the use of AI in narrative development remains to be seen. For now, Saber Interactive is betting that the final product will once again silence the critics.
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