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The recently released Halloween asymmetrical horror game has quietly removed a controversial closet minigame, sparking intense debate among fans and players.

GSC Game World CEO Ievgen Grygorovych reveals the creative and financial pressures that forced the release of Stalker 2, challenging the idea that more development time is always the solution.

Do you integrate videogame music into your daily routine, or does the soundtrack stay locked behind the game's menu? We explore the growing phenomenon of gaming OSTs as a lifestyle choice.

How to Fish is a surprise multiplayer hit that blends relaxing mechanics with absolute chaos, transforming a simple fishing trip into a violent, hilarious struggle for survival.

Is the parry mechanic dead? Onimusha: Way of the Sword proves that when done right, defensive swordplay can still feel revolutionary and fresh.

Frictional Games has released a deep-dive look at Ontos, their latest horror project. We explore the eerie mechanics and narrative premise revealed in the new 10-minute gameplay trailer.

Deficit is an ambitious new indie immersive sim that prioritizes visceral, tactile combat and a gripping dystopian atmosphere, channeling the best of genre classics.

Firaxis has officially confirmed that Civilization 7 is entering the Atomic Age with the massive 'Arc of Tomorrow' update arriving in 2027.

A veteran BioWare designer weighs in on the skepticism surrounding the next Mass Effect, suggesting the studio's path to redemption lies in their original strengths.

Despite recent controversies involving AI allegations and aggressive leadership statements, Saber Interactive CCO Tim Willits insists the studio's communication strategy will remain unchanged.