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Former Skyrim lead designer Bruce Nesmith has shared his vision for The Elder Scrolls 6: Sentinel, highlighting two specific gameplay mechanics that deserve a major upgrade.
When it comes to The Elder Scrolls 6: Sentinel, every fan has a wishlist for Bethesda. However, few opinions carry as much weight as those from Bruce Nesmith, the lead designer behind the legendary Skyrim. In a recent discussion, Nesmith revealed two specific features he hopes the development team will tackle for the upcoming title: more immersive mounts and fully functional ladders.
For many players, the horses in previous Bethesda titles have felt like little more than glorified taxi services. Nesmith argues that while riding is a core component, the execution has historically been too limited. He envisions a system where mounts play a more active role in the player’s journey.
By upgrading these systems, Bethesda could transform traversal from a chore into a core tactical pillar of the gameplay experience.
While better mounts might seem like an obvious request, Nesmith’s second wish is a bit more unconventional: he wants to see proper, climbable ladders. It sounds simple, but in the current engine, interacting with a ladder usually results in a teleportation animation or a forced switch to stairs. Nesmith believes this is a missed opportunity for level designers.
Not having proper ladders really limits the art team in terms of how they can do multi-layer things. You know, all the ladders in Skyrim, you click on the ladder, poof you’re at the top.
Implementing true verticality would allow for more complex architectural designs and more satisfying environmental storytelling. It would eliminate the artificial boundaries that currently exist in vertical spaces, allowing players to feel more connected to the world’s geometry.
Of course, as a veteran developer, Nesmith acknowledges that these requests come with significant technical hurdles. Adding intricate animations and interaction nodes for ladders—or complex pathfinding for combat-ready mounts—requires extensive resources and testing to ensure the game remains stable.
Ultimately, if The Elder Scrolls 6: Sentinel can successfully modernize these two fundamental elements, it could significantly heighten the immersion, proving that even small adjustments to movement and navigation can make a massive difference in such a sprawling open-world experience.
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