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For the first time, a modder has successfully imported a custom map into Metal Gear Solid 4, signaling a groundbreaking shift for the game's community and modding scene.

Saber Interactive CCO Tim Willits explores the tension between AI-driven game innovation and the massive ecological footprint of modern data centers.

Saber Interactive CCO Tim Willits has officially confirmed that the highly anticipated Space Marine 3 is being developed without the use of generative AI.

Rebel Wolves has announced that their new dark vampire RPG, Blood of Dawnwalker, has surpassed one million copies sold in just three days following its launch.

The recently released Halloween asymmetrical horror game has quietly removed a controversial closet minigame, sparking intense debate among fans and players.

GSC Game World CEO Ievgen Grygorovych reveals the creative and financial pressures that forced the release of Stalker 2, challenging the idea that more development time is always the solution.

Do you integrate videogame music into your daily routine, or does the soundtrack stay locked behind the game's menu? We explore the growing phenomenon of gaming OSTs as a lifestyle choice.

How to Fish is a surprise multiplayer hit that blends relaxing mechanics with absolute chaos, transforming a simple fishing trip into a violent, hilarious struggle for survival.

Is the parry mechanic dead? Onimusha: Way of the Sword proves that when done right, defensive swordplay can still feel revolutionary and fresh.

Frictional Games has released a deep-dive look at Ontos, their latest horror project. We explore the eerie mechanics and narrative premise revealed in the new 10-minute gameplay trailer.