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Hold the phone, fellow gaming enthusiasts, because we’ve got a hot take straight from the pixel trenches. Jonathan Blow, the legendary mind behind Braid and The Witness, recently made waves by rage-quitting a new indie platformer called Derelict Star. He slammed its controls as “clunky” and “unpolished,” suggesting a deeper game was gated by an uninteresting intro.
Here at The Nerd Bureau and AmploWeb, we respect Blow’s design genius. But sometimes, even titans get it gloriously wrong. After diving headfirst into Derelict Star, we’re here to tell you: Blow might have profoundly misunderstood what makes this precision platformer an absolute gem.
Derelict Star has been quietly building a devoted audience among movement platformer fanatics since its early April release. This Metroidvania-style action-platformer thrusts you into the boots of an astronaut, pillaging power cells from a derelict freighter. Its visual aesthetic is pure retro bliss, conjuring an imaginary Pico-8 console vibe that perfectly bridges the Atari 2600 and 8-bit eras with chunky, clear pixel art.
Blow’s initial criticism centered on the game feeling “unwieldy.” And yes, for about five minutes, you might feel a touch of that. But then, something magical happens. Within ten minutes, Derelict Star transforms, revealing an expressive fluency that channels the unique movement philosophies of games like Rain World and Öoo.
This game isn’t just a platformer; it’s a masterclass in physics and momentum.
* Your astronaut’s jetpack feels almost useless from a standstill.
* However, building speed with a run before a jump unlocks incredible airtime.
* Gradually, you discover the subtleties of wall-bouncing and other advanced techniques.
Derelict Star is a game that wants you to learn. It proudly displays your button inputs at the bottom of the screen, urging you to feel the satisfying collision of its physics system with your precise presses. N++ developer Raigan Burns even praises its “mutant-freak modern reimagining” of Super Mario Bros. 3’s P-Meter, making momentum a central puzzle mechanic.
Creator John Williams, known as gate, took inspiration from kaizo Super Mario World ROM hacks and the original N. He crafted a game where the jetpack visually metaphors the nuanced mechanics, like Super Mario World’s subtle mid-air jump button fall-slow. Williams believes “stateful, momentum-focused platforming is under-served,” and Derelict Star is his magnificent answer.
Williams directly addressed Blow’s critique, stating, “I do think Blow misunderstood what the game is about.” He emphasizes that Derelict Star is “singularly focused on the subtleties of the movement mechanics,” not some hidden second layer of puzzles à la Fez. This isn’t a flaw; it’s the core design intention.
Blow’s notion of “objectively bad” design decisions simply doesn’t hold water here. Game design is a universe of trade-offs, and Derelict Star makes deliberate choices that consistently align with its goal: to deliver a profoundly rewarding, deep movement system. It’s a toy you’ll tinker with for months, a game where even failing feels like part of a beautiful, pixelated ballet.
Amplo Insights:
Derelict Star is not just another indie platformer; it’s a meticulously crafted homage to movement-based gaming that begs for mastery. It might not be for everyone, especially if you prefer straightforward, “Mega Man”-style controls, but for those who crave deep, physics-driven gameplay, this is an absolute must-play gaming experience. Don’t let one legend’s rage quit deter you from discovering your next obsession.