Hideo Kojima Reviews the New Resident Evil Movie and It Is Surprisingly Relatable

Hideo Kojima has weighed in on the critically acclaimed new Resident Evil film, claiming it perfectly captures the frustrating yet exhilarating experience of playing the original 1996 survival horror classic.

Why Hideo Kojima Loves the New Resident Evil Movie

When the legendary Hideo Kojima speaks, the gaming world listens. The iconic creator recently turned his attention to the new Resident Evil movie directed by Zach Cregger, and his review is as insightful as it is nostalgic. Instead of analyzing it purely as a film adaptation, Kojima highlights something more profound: the movie captures the authentic, messy, and panic-induced experience of actually playing the 1996 classic on the original PlayStation.

The Resident Evil Movie Experience Explained

Kojima’s take on the film revolves around the emotional journey of its protagonist, Bryan. Rather than a polished action hero, Bryan encounters the horrors of the Spencer Mansion with the same clumsiness and terror that most players felt back in the mid-90s. According to Kojima, the film succeeds because it leans into the struggle rather than the spectacle.

  • Nostalgic Tones: Kojima notes the score feels reminiscent of The Thing, setting a perfect horror atmosphere.
  • The Gaming Factor: He describes the film not as a direct adaptation of the lore, but as a representation of a player holding a controller in hand.
  • Relatable Frustration: Kojima confessed he was just like Bryan, repeating his own experiences of failing, dying, and shouting out of sheer frustration while navigating those fixed-camera angles in 1996.

Does the Film Get It Right?

While some critics might debate the usage of jump scares or classic tropes, Kojima seems to embrace the relentless nature of the production. By highlighting that the film reminds him of his own “game over” screens, he validates the director’s choice to make the protagonist feel human and vulnerable. In a medium where video game adaptations often try too hard to be high-concept, this Resident Evil movie wins by simply understanding the core frustration that makes the series so memorable.

What This Means for Future Adaptations

Kojima’s endorsement suggests that the best way to adapt a game isn’t always to replicate the story beat-for-beat, but to replicate the specific sensation of the gameplay. By focusing on the player’s perspective—poor aim, panic-induced decision-making, and the constant threat of death—the film bridges the gap between the screen and the couch. It turns out, the best way to honor a legendary game is to let the audience see exactly how much we all struggled to survive it the first time around.


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