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Valve is rapidly iterating on the Pyrowave video codec within the Steam Client Beta. Learn how the latest October 1st update optimizes your Remote Play performance.
If you are a Linux gamer who relies on Steam Remote Play to stream your library across devices, the latest update is for you. The Steam Client Beta received a significant push on October 1st, specifically targeting the Pyrowave video codec. Valve’s commitment to improving this low-latency streaming technology marks a major step forward for performance-oriented users.
Pyrowave represents Valve’s specialized approach to high-efficiency video encoding. By focusing on low latency and fluid streaming, the codec aims to make local network gaming feel indistinguishable from running games natively. With the October 1st update, Steam users are seeing faster iteration cycles, suggesting that Valve is preparing this codec for a stable, widespread rollout.
The latest build is not just a minor stability fix; it represents a meaningful adjustment to how data is compressed and delivered over your network. While the technical specifics are deep, the practical impact is clear for users on Linux and SteamOS:
To benefit from these Pyrowave enhancements immediately, you must be enrolled in the Steam Client Beta. You can toggle this setting in your Steam interface under Settings > Interface > Client Beta Participation. Once updated, the improvements to remote streaming should be active automatically, providing a smoother experience for everything from fast-paced shooters to visually demanding RPGs.
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