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Industry legends Harvey Smith and Randy Smith clash over the sustainability of high-budget immersive sims. We explore whether the genre needs to scale down or aim for the stars.
The debate surrounding immersive sims has reached a boiling point among industry veterans. While some designers argue that the genre is caught in an unsustainable arms race for larger budgets, others believe that big-budget projects are essential to delivering the genre’s signature, high-fidelity experiences like Dishonored and Deus Ex. The core question remains: can the genre survive the pressure of massive publisher expectations without losing its creative soul?
Randy Smith, the designer behind Thief, recently suggested that the obsession with being ‘bigger and better’ is a trap for immersive sims. His argument is rooted in market reality: massive budgets lead to massive expectations, forcing niche titles to compete directly with blockbuster games that have broader mass-market appeal. When a studio spends too much, the financial pressure can act like a noose, stifling the experimental spirit that makes these games special.
Harvey Smith, the visionary director behind Dishonored and co-founder of Black Pony Immersive, takes a different stance. While he acknowledges the necessity of ‘right-sizing’ a budget, he refuses to count out the potential of large-scale productions. For Smith, the scale of the game is secondary to the execution of the creative vision.
The thing you can’t do is get so conservative with your features—which often happens the more money you’re spending—that you don’t do the fun, creative, interesting parts of immersive sims.
The tension between creative freedom and financial sustainability is a defining challenge for modern immersive sims. As the industry leans toward increasingly conservative design choices—prioritizing simple, button-mashing gameplay over systemic depth—the need for a healthy ecosystem becomes clear. Whether studios choose to scale back to intimate, focused experiences or pursue the massive, high-budget route, the survival of the genre depends on protecting the systemic, player-driven agency that makes these titles so uniquely rewarding.
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