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Moon Studios has officially pushed the 1.0 launch of No Rest for the Wicked to March 2027. The team aims to use the extra time for further polishing and community-driven beta testing.
Moon Studios has officially announced that the highly anticipated No Rest for the Wicked 1.0 release has been rescheduled from its original October window to March 2027. While some players may be disappointed by the wait, the studio is doubling down on its commitment to quality, opting to refine the action RPG rather than rushing a project that isn’t quite meeting their internal standards.
In a candid update to the community, the development team highlighted that as a small studio, they refuse to compromise on the final product. The decision to shift the launch into 2027 is driven by a desire to deliver a seamless experience that lives up to the hype built during its long early access phase. Key areas of focus for the additional development time include:
The delay isn’t just about internal crunch; it’s about community collaboration. Moon Studios plans to keep the momentum going by engaging players through a series of testing phases. An open beta is currently confirmed for December, giving the player base a chance to provide critical feedback that will directly influence the final build. This approach mirrors the transparency the team has maintained since the game entered early access in April 2024.
The honest truth is that we’re a small team, and we’re holding our games to a standard we won’t compromise on. We’d rather take a few more months than ship something that we know isn’t quite perfect yet.
Since its early access debut, No Rest for the Wicked has amassed over a million copies sold and nearly 65,000 user reviews on Steam. If you are currently playing or considering jumping in, keep in mind that the current price point is expected to rise. As previously noted by studio chief Thomas Mahler, the game’s price will likely increase from $40 to $60 once the full 1.0 version officially hits the market in 2027. With more beta testing on the horizon, this extended wait promises a much more robust, polished, and balanced conclusion to one of the most interesting ARPG projects in recent years.
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