Gunstoppable Is the Adrenaline-Fueled, Brain-Off Shooter You Desperately Need

Discover Gunstoppable, a frantic new action roguelike that delivers the same high-octane, brain-off adrenaline rush as Ultrakill.

We live in an era of sprawling open-world RPGs that demand dozens of hours of tactical planning, intricate resource management, and emotional investment. Sometimes, however, you just want to turn your brain entirely off, lean inches from your monitor, and let pure muscle memory take the wheel. Enter Gunstoppable, a blistering new action roguelike developed by CAGE Studios that captures the same chaotic, unbridled joy as genre-defining titans like Ultrakill. If your idea of a good time involves grapple-hooking across brutalist maps, sliding on your knees like an absolute menace, and dual-wielding rocket launchers against an oppressive billionaire ruling class, you are in the right place.

At its core, Gunstoppable leans heavily into momentum-based combat where stopping equals dying. You play as a customized killing machine engineered by a tyrannical corporate overlord, now on a crusade to dismantle your former masters and save your family. While the narrative backdrop won’t be sweeping any literary awards, the sheer kinetic feedback of the gameplay makes up for it tenfold. Movement is your ultimate defensive and offensive tool; wall-running, sliding, and airborne grappling allow you to weave through storms of enemy fire while maintaining relentless pressure on the robotic hordes unfortunate enough to cross your path.

Building the Ultimate Momentum Machine

As you carve your way through each level, the roguelike progression kicks into high gear with a randomized pool of upgrades that can dramatically alter your playstyle. Whether you opt for straightforward stat boosts like the Adrenaline Shot—which temporarily supercharges your attack speed after taking damage—or more specialized synergies that turn your grapple hook into an ammo-refuelling lifeline, the customization options encourage frantic experimentation. Slide-focused builds, for instance, let you turn the battlefield into a frictionless slip-and-slide of destruction, reducing incoming damage while keeping your crosshairs locked onto unsuspecting robot CEOs. Add in the iconic voice talent of Gianni Matragrano (known for voicing Gabriel in Ultrakill), and you have an audiovisual sensory overload that delivers pure, unadulterated arcade bliss.


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